3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| a612051 | 1 | 1830 | 323 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| Odd | -0.714 | 0.714 | 0.714 | 133.9 | -134 | -134 | 1559 | 1559 | 7618 |
| initial | -0.776 | 0.776 | 0.776 | 93.5 | -93 | -93 | 1107 | 1107 | 7528 |
| EloSRM | -0.784 | 0.784 | 0.784 | 150.8 | -151 | -151 | 1830 | 1830 | 7464 |
| SRMFix | -0.823 | 0.823 | 0.823 | 184.8 | -185 | -185 | 1015 | 1015 | 7767 |
| SRM | -1.485 | 1.485 | 1.485 | 877.0 | -877 | -877 | 323 | 323 | 7897 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2016-09-17 | SRM 698 (Google) | 2 | 583 | 339.09 | -0.78 | -151 | 1830 | 7464 | -877 | 323 | 7897 |