3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| sanngu | 1 | 2235 | 1250 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| SRM | 0.281 | 0.281 | 0.281 | 50.0 | 50 | 50 | 1250 | 1250 | 2805 |
| SRMFix | 0.923 | 0.923 | 0.923 | 205.0 | 205 | 205 | 1405 | 1405 | 4285 |
| initial | 0.969 | 0.969 | 0.969 | 116.7 | 117 | 117 | 1317 | 1317 | 4767 |
| EloSRM | 0.986 | 0.986 | 0.986 | 266.4 | 266 | 266 | 2235 | 2235 | 4257 |
| Odd | 1.036 | 1.036 | 1.036 | 287.4 | 287 | 287 | 1973 | 1973 | 4349 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2016-06-25 | SRM 693 | 2 | 125 | 247.66 | 0.99 | 266 | 2235 | 4257 | 50 | 1250 | 2805 |