3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| ahertz | 1 | 1146 | 548 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.439 | 0.439 | 0.439 | 112.7 | -113 | -113 | 1146 | 1146 | 3230 |
| Odd | -0.450 | 0.450 | 0.450 | 105.4 | -105 | -105 | 1132 | 1132 | 3298 |
| initial | -0.539 | 0.539 | 0.539 | 65.0 | -65 | -65 | 1135 | 1135 | 2953 |
| SRMFix | -0.632 | 0.632 | 0.632 | 145.0 | -145 | -145 | 1055 | 1055 | 3206 |
| SRM | -1.615 | 1.615 | 1.615 | 652.0 | -652 | -652 | 548 | 548 | 3288 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2002-06-19 | SRM 98 | 2 | 341 | 251.46 | -0.44 | -113 | 1146 | 3230 | -652 | 548 | 3288 |