3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| HappyMonster | 1 | 1210 | 683 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| Odd | -0.449 | 0.449 | 0.449 | 96.9 | -97 | -97 | 1178 | 1178 | 2933 |
| EloSRM | -0.457 | 0.457 | 0.457 | 108.1 | -108 | -108 | 1210 | 1210 | 2828 |
| initial | -0.559 | 0.559 | 0.559 | 67.3 | -67 | -67 | 1133 | 1133 | 2766 |
| SRMFix | -0.590 | 0.590 | 0.590 | 135.9 | -136 | -136 | 1064 | 1064 | 2851 |
| SRM | -1.293 | 1.293 | 1.293 | 517.0 | -517 | -517 | 683 | 683 | 2787 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2003-08-23 | SRM 160 | 2 | 137 | 102.74 | -0.46 | -108 | 1210 | 2828 | -517 | 683 | 2787 |