3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| craze | 2 | 1106 | 445 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.311 | 0.311 | 0.334 | 71.0 | -107 | -35 | 1141 | 1106 | 3107 |
| initial | -0.437 | 0.437 | 0.453 | 52.7 | -67 | -38 | 1133 | 1095 | 2999 |
| SRMFix | -0.443 | 0.443 | 0.482 | 94.0 | -145 | -43 | 1055 | 1012 | 3102 |
| SRM | -0.933 | 0.933 | 1.100 | 377.5 | -610 | -145 | 590 | 445 | 3107 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2002-05-18 | SRM 89 | 2 | 270 | 248.23 | -0.19 | -35 | 1106 | 3107 | -145 | 445 | 3107 |
| 1 | 2002-04-03 | SRM 77 | 2 | 345 | 260.32 | -0.43 | -107 | 1141 | 2364 | -610 | 590 | 2404 |