3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| genius | 2 | 1559 | 1208 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| SRM | 0.044 | 0.044 | 0.044 | 8.0 | 8 | 8 | 1208 | 1208 | 1013 |
| SRMFix | 0.680 | 0.680 | 0.680 | 155.0 | 155 | 155 | 1355 | 1355 | 1650 |
| initial | 0.715 | 0.715 | 0.715 | 86.1 | 86 | 86 | 1286 | 1286 | 1808 |
| EloSRM | 0.815 | 0.815 | 0.815 | 235.4 | 235 | 235 | 1559 | 1559 | 1668 |
| Odd | 0.826 | 0.826 | 0.826 | 237.9 | 238 | 238 | 1516 | 1516 | 1686 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2003-10-14 | SRM 167 | 1 | 210 | ||||||||
| 1 | 2003-10-01 | SRM 166 | 2 | 120 | 211.17 | 0.82 | 235 | 1559 | 1668 | 8 | 1208 | 1013 |