3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| Sang10 | 2 | 1757 | 722 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.231 | 0.231 | 0.234 | 36.6 | -39 | -34 | 1796 | 1757 | 10976 |
| initial | -0.295 | 0.295 | 0.298 | 35.5 | -40 | -31 | 1169 | 1129 | 11722 |
| SRMFix | -0.307 | 0.307 | 0.307 | 62.7 | -76 | -50 | 1124 | 1075 | 11506 |
| SRM | -0.972 | 0.972 | 1.000 | 239.0 | -299 | -179 | 901 | 722 | 10339 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2013-12-04 | SRM 599 | 2 | 1046 | 871.55 | -0.26 | -39 | 1757 | 10976 | -179 | 722 | 10339 |
| 1 | 2013-09-27 | SRM 592 | 2 | 818 | 712.33 | -0.20 | -34 | 1796 | 9691 | -299 | 901 | 7393 |