3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| gh@st | 2 | 1840 | 707 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.180 | 0.433 | 0.469 | 109.4 | -112 | 107 | 1952 | 1840 | 7316 |
| SRMFix | -0.340 | 0.459 | 0.571 | 78.0 | -127 | 29 | 1229 | 1102 | 6621 |
| initial | -0.273 | 0.467 | 0.541 | 56.3 | -89 | 23 | 1223 | 1134 | 7081 |
| SRM | -0.970 | 0.970 | 0.979 | 246.5 | -336 | -157 | 1043 | 707 | 6698 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2016-09-17 | SRM 698 (Google) | 2 | 511 | 357.40 | -0.61 | -112 | 1840 | 7316 | -336 | 707 | 6698 |
| 1 | 2014-01-11 | SRM 604 | 2 | 806 | 960.40 | 0.25 | 107 | 1952 | 8696 | -157 | 1043 | 6196 |