3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| UIObject | 2 | 2101 | 1250 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| SRM | 0.182 | 0.331 | 0.378 | 51.0 | -26 | 76 | 1276 | 1250 | 2574 |
| SRMFix | 0.764 | 0.764 | 1.001 | 158.8 | 20 | 297 | 1518 | 1518 | 3667 |
| initial | 0.815 | 0.815 | 1.049 | 98.2 | 19 | 178 | 1396 | 1396 | 4474 |
| EloSRM | 0.831 | 0.831 | 1.101 | 226.1 | 45 | 407 | 2101 | 2101 | 3422 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2010-03-16 | SRM 464 | 1 | 418 | 575.77 | 0.11 | 45 | 2101 | 3422 | -26 | 1250 | 2574 |
| 1 | 2010-03-02 | SRM 463 | 2 | 207 | 607.18 | 1.55 | 407 | 2056 | 3979 | 76 | 1276 | 2569 |