3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| gqlu | 1 | 1494 | 979 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| Odd | 0.008 | 0.008 | 0.008 | 39.2 | 39 | 39 | 1412 | 1412 | 5196 |
| EloSRM | -0.027 | 0.027 | 0.027 | 20.3 | 20 | 20 | 1494 | 1494 | 5107 |
| initial | -0.126 | 0.126 | 0.126 | 15.2 | -15 | -15 | 1185 | 1185 | 5126 |
| SRMFix | -0.168 | 0.168 | 0.168 | 40.6 | -41 | -41 | 1159 | 1159 | 5200 |
| SRM | -0.947 | 0.947 | 0.947 | 221.0 | -221 | -221 | 979 | 979 | 3964 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2006-09-18 | SRM 319 | 2 | 340 | 333.73 | -0.03 | 20 | 1494 | 5107 | -221 | 979 | 3964 |