3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| Jelly | 1 | 1482 | 987 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| EloSRM | -0.010 | 0.010 | 0.010 | 26.6 | 27 | 27 | 1482 | 1482 | 4550 |
| Odd | 0.026 | 0.026 | 0.026 | 46.7 | 47 | 47 | 1408 | 1408 | 4610 |
| initial | -0.121 | 0.121 | 0.121 | 14.5 | -15 | -15 | 1185 | 1185 | 4628 |
| SRMFix | -0.152 | 0.152 | 0.152 | 37.0 | -37 | -37 | 1163 | 1163 | 4658 |
| SRM | -0.890 | 0.890 | 0.890 | 213.0 | -213 | -213 | 987 | 987 | 3503 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2006-05-09 | SRM 301 | 2 | 237 | 235.42 | -0.01 | 27 | 1482 | 4550 | -213 | 987 | 3503 |