3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| HumanShield | 2 | 1436 | 992 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| SRMFix | 0.103 | 0.103 | 0.103 | 21.5 | 18 | 25 | 1243 | 1243 | 2099 |
| Odd | 0.151 | 0.151 | 0.184 | 73.5 | 35 | 112 | 1410 | 1410 | 2083 |
| EloSRM | 0.155 | 0.155 | 0.180 | 68.1 | 33 | 103 | 1436 | 1436 | 2095 |
| initial | 0.169 | 0.169 | 0.169 | 20.3 | 19 | 21 | 1241 | 1241 | 2140 |
| SRM | -0.484 | 0.484 | 0.500 | 104.0 | -128 | -80 | 1072 | 992 | 1694 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | 2003-04-15 | SRM 142 | 2 | 102 | 106.61 | 0.06 | 33 | 1436 | 2095 | -80 | 992 | 1694 |
| 1 | 2003-04-10 | SRM 141 | 2 | 127 | 150.71 | 0.25 | 103 | 1403 | 2215 | -128 | 1072 | 1406 |