3.51 The challenge must be met if the rating system is to succeed, if it is to produce ratings that will satisfy the players and the users of the rating list.
| Player | Rounds | Elo | SRM |
|---|---|---|---|
| aastor | 1 | 1532 | 1160 |
| Rating | perf | err | err2 | |ΔR| | ΔR min | ΔR max | max | R | rank |
|---|---|---|---|---|---|---|---|---|---|
| SRM | -0.230 | 0.230 | 0.230 | 40.0 | -40 | -40 | 1160 | 1160 | 1129 |
| SRMFix | 0.578 | 0.578 | 0.578 | 133.4 | 133 | 133 | 1333 | 1333 | 1814 |
| initial | 0.639 | 0.639 | 0.639 | 76.9 | 77 | 77 | 1277 | 1277 | 2016 |
| EloSRM | 0.729 | 0.729 | 0.729 | 233.9 | 234 | 234 | 1532 | 1532 | 1807 |
| Odd | 0.738 | 0.738 | 0.738 | 231.8 | 232 | 232 | 1494 | 1494 | 1823 |
| # | date | round | division | rank | seed | perf | Δ Elo | Elo new | Elo rank | Δ SRM | SRM new | SRM rank |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 2003-03-26 | SRM 140 | 2 | 81 | 134.27 | 0.73 | 234 | 1532 | 1807 | -40 | 1160 | 1129 |